1.9.23
TAKE
A SEAT
State Machine
Just like my Traffic Light project, there will be different states that each game object will follow. The four different states are patrol, alert, reverse, and idle. With a press of a button, I can make one of the game objects that I selected to go into the different states.
The player will know which game object they selected when it turns yellow. In patrol each game object will follow through their designate pathing that I set up by using the Nav Mesh system.
Each light blue dot that's in the induvial squares represents where each game object will follow. In idle state, the game object will turn blue and cannot move. In the Alert state, the game object will turn red and rushes to a certain point/ item on their patrol route.
500 TERRY FRANCOIS STREET SAN FRANCISCO
​
MON-FRI 7AM-10PM | SATURDAY: 8AM-10PM